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		<title>Software Boutique : Software Boutique</title>
		<link>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1.htm</link>
		<description>Software Boutique&#039;s Blog</description>
		<lastBuildDate>Thu, 11 Mar 2010 01:47:53 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Software Boutique : Software Boutique</title>
			<url></url>
			<link>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1.htm</link>
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	<item>
		<title>Saatnya Original</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T07:36:02Z</pubDate>
		<description>Saat ini banyak sekali software-software dan game-game bajakan... Piracy??? Of course. Mengapa??? Ketidakmampuan membeli yang original? Memang dimaklumi. Tapi sekarang ini mulai diberlakukan &amp;quot;original&amp;quot;, baik software ataupun game... Baiklah, yang kita bahas adalah game original, di Indonesia masih sedikit yang menjual game-game original baik untuk PC maupun console, tapi nanti pasti akan berkembang, banyak toko yang akan menjual game-game original. Harga game original pun tidak terlalu mahal... Kenapa dibilang tidak terlalu mahal? Bayangkan, jika 1 game original seharga Rp300-400 ribu, kita bisa menabung misalnya 1 bulan untuk membeli game original... Kitapun mendapat kepuasan bisa membeli original dan pastinya bisa menghargai para pembuat game yang telah bersusah payah membuat game tersebut, selain kita menghargai dengan membeli yang asli/original kita akan memainkan game tersebut dengan sepenuh hati. Lagipula banyak kemampuan yang didapat dari game original...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Keuntungan membeli Original&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. Better Quality for CD&amp;amp;DVD: kepingan CD/DVD original diburn dari pabrik dengan kualitas yang baik sehingga data pada CD/DVD tersebut tidak gampang rusak karena terlalu lama disimpan atau minor scratch.&lt;br /&gt;&lt;br /&gt;(sering kali pada kepingan CD/DVD bajakan, data yang didalam kepingan tersebut dapat hilang atau sulit untuk dibaca bila disimpan terlalu lama atau terjadi minor scratch)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Special Bonus or Package: seperti tambahan character, Behind The Scenes, Special Cars, Concept Art Book, Exclusive Event, Exclusive Wallpaper, Official Soundtrack, Limited Edition Merchandise, DLL.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Multiplayer Game / Online Game: Bermain dengan teman baik dari dalam maupun luar negeri, dan pengalaman bermain yang berbeda dari sekedar Offline.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Better Patch &amp;amp; Bug Fix: dengan menggunakan Software Original, kita akan didukung oleh Patch dan update yang lebih baik dari Software2 Bajakan, dan ada layanan Support dari Publisher.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Easy Installation : Instalasi software lebih mudah tanpa harus menginstall software2 tambahan yang terkadang untuk menjalankannya saja membingungkan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. Prestige: Reputasi atau Status, dengan membeli original anda akan dipandang lebih baik, bukan hanya oleh Bangsa Sendiri, tapi juga oleh bangsa2 lain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://www.nationmaster.com/graph/cr...re-piracy-rate&lt;br /&gt;&lt;br /&gt;(ngak tau deh musti bangga apa malu, Indonesia masuk urutan 4 Besar)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Berbagai Mitos pada Game / Software Original&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. CD/DVD cepat baret/rusak karena untuk main Original harus terus dimasukan CD/DVD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TIDAK karena CD/DVD hanya digunakan untuk identifikasi apakah game tersebut asli atau bajakan, setelah masuk ke dalam Game, CD/DVD tersebut dapat dikeluarkan dari Player (Kecuali konsol ya).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Harga CD/DVD Original Mahal (ini yang paling berat)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mahal itu relatif, Kami sudah meminta kebijakan dari berbagai Publisher Game yang kami pegang untuk meminta HARGA paling murah untuk di Indonesia dibandingkan dengan negara2 lain, karena daya beli masyarakat di Indonesia Kurang. dan mereka telah menyetujuinya. Oleh karena itu jangan kaget bila anda bisa menjumpai Game2 original dengan harga 100Rb an dengan segala kelebihan yang dimiliki Software Original.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dan satu lagi kebijakan dari kami, untuk game2 Original yang sudah agak lama beredarnya harganya akan kami turunkan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jadi Why use Piracy?? Use ORIGINAL man!!&lt;br /&gt;&lt;br /&gt;and don&#039;t forget, piracy is a crime!&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Saatnya-Original-b1-p22339.htm</guid>
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	<item>
		<title>Di mana bisa membeli Original Game?</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T08:09:42Z</pubDate>
		<description>&lt;strong&gt;&lt;a href=&quot;http://www.indosoftwareboutique.com&quot; target=&quot;_blank&quot; title=&quot;www.indosoftwareboutique.com&quot;&gt;&lt;img src=&quot;http://preview.shareapic.net/preview3/009211320.jpg&quot; alt=&quot;http://preview.shareapic.net/preview3/009211320.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;www.indosoftwareboutique.com&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mangga 2 Mall Lantai 5 Blok C No.25-26&lt;br /&gt;&lt;br /&gt;Jl. Arteri Mangga 2 Raya, Jakarta Pusat&lt;br /&gt;&lt;br /&gt;Tlp: 021-30004970 / 021-71010892&lt;br /&gt;&lt;br /&gt;atau&lt;br /&gt;&lt;br /&gt;Poins Square Lantai 2 No.48-49&lt;br /&gt;&lt;br /&gt;Jl. Lingkar Luar Selatan, Lebak Bulus&lt;br /&gt;&lt;br /&gt;Tlp: 021-75924189 / 021-75921421&lt;/strong&gt;&lt;br /&gt;</description>
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		<title>Forum game</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T08:16:29Z</pubDate>
		<description>Kita bisa bergabung di forum-forum ini:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamexeon.com&quot; target=&quot;_blank&quot; title=&quot;Gamexeon&quot;&gt;www.gamexeon.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://forum.chip.co.id&quot; target=&quot;_blank&quot; title=&quot;Chip Forum&quot;&gt;forum.chip.o.id&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.indonesiangamer.com&quot; target=&quot;_blank&quot; title=&quot;Indonesian Gamer&quot;&gt;www.indonesiangamer.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.kotakgame.com&quot; target=&quot;_blank&quot; title=&quot;www.kotakgame.com&quot;&gt;www.kotakgame.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.egamesbox.com&quot; target=&quot;_blank&quot; title=&quot;www.egamesbox.com&quot;&gt;www.egamesbox.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DLL&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Forum-game-b1-p22361.htm</guid>
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		<title>Age of Conan: Hyborian Adventures</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T10:04:50Z</pubDate>
		<description>&lt;img src=&quot;http://i42.servimg.com/u/f42/12/52/38/65/gam_ag10.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1 class=&quot;parseasinTitle&quot;&gt;&lt;span&gt;Age of Conan: Hyborian Adventures&lt;/span&gt;&lt;/h1&gt;by: Eidos&lt;br /&gt;&lt;br /&gt;Merupakan MMORPG yang ditunggu-tunggu&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Age of Conan&lt;/em&gt; has finally landed and the internets (both of ‘em)&lt;br /&gt;are already filled with the fanboys warring over exactly how awesome&lt;br /&gt;the game is. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And now it’s time for us to throw our opinion in amongst the cacophony&lt;br /&gt;of other voices and tell you what we think about the much anticipated&lt;br /&gt;MMORPG, which is based on the &lt;em&gt;Conan&lt;/em&gt; series by Robert E. Howard. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Age of Conan&lt;/em&gt; isn’t the standard MMO fare though – it definitely&lt;br /&gt;tries to be a little bit edgier and racier by explicitly aiming for an&lt;br /&gt;18+ PEGI rating. There’s plenty of focus in here on spilled blood and&lt;br /&gt;spread legs – lots of combat and cleavage. Is the MMO audience ready&lt;br /&gt;for such a mature RPG though, or should we all go back to the cartoony &lt;em&gt;World of Warcraft&lt;/em&gt;? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here’s what we think…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/b8.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/s8.jpg&quot; border=&quot;0&quot; alt=&quot;Age of Conan: Hyborian Adventures&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Plot of Conan&lt;/h2&gt;&lt;em&gt;Age of Conan&lt;/em&gt;, or &lt;em&gt;Raarrgh! The MMO&lt;/em&gt;&lt;br /&gt;as it could also be known, is a online multiplayer RPG and therefore it&lt;br /&gt;doesn’t really have a firm story in the traditional sense. There’s not&lt;br /&gt;really any linear progression of the gameplay for players to plod&lt;br /&gt;through...in fact, if you really wanted to then you could pretty much&lt;br /&gt;avoid quests altogether and just use the game as an elaborate messenger&lt;br /&gt;service. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That said though, there is still a standard set of starting quests for&lt;br /&gt;players and before the game world opens up and you’re allowed to roam&lt;br /&gt;the greater part of Conanland, you’ll have the usual set of mostly&lt;br /&gt;tutorial quests to jump through. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regardless of which class or nationality you choose to start as, you’ll&lt;br /&gt;always begin the game as a slave who is shipwrecked outside the Red&lt;br /&gt;Hand controlled city of Tortage and who, more confused than a ninety&lt;br /&gt;year old great-grandmother trying to fix a memory leak, must find a way&lt;br /&gt;to reclaim your freedom. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately, these early stages of the game are incredibly dull and&lt;br /&gt;players will find themselves doing more grinding than that ninety year&lt;br /&gt;old great-grandmother trying to climb a spiral staircase with two&lt;br /&gt;broken hips. It’s combat after pointless combat for the first hour or&lt;br /&gt;two at least and it isn’t until you actually make it to Tortage that&lt;br /&gt;you’ll actually get to do some real role playing. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This isn’t to say that the combat is dull though, as it’s clear that&lt;br /&gt;developer Funcom has done all it can to make the combat more than just&lt;br /&gt;the click-and-wait combat systems of other MMOs. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/b9.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/s9.jpg&quot; border=&quot;0&quot; alt=&quot;Age of Conan: Hyborian Adventures&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While the controls are pretty much as you’d expect them to be and the&lt;br /&gt;enemies run the usual gamut of grunts and towering bosses, the game has&lt;br /&gt;an interesting shield technique which means you’ll have to constantly&lt;br /&gt;update your tactics to suit the battle. Enemies will guard certain&lt;br /&gt;sides of their body, represented by white shields surrounding them, so&lt;br /&gt;if you want to really deal out the damage then you’ll have to make sure&lt;br /&gt;you aim for the gaps. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Or at least, that’s what you’ll have to do if you’re playing one of the&lt;br /&gt;melee classes. If you’re more about the spell casting and the&lt;br /&gt;long-range attacks then you won’t have to worry about that stuff all&lt;br /&gt;that much. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Classes (along with player nationalities and the like) are a whole new&lt;br /&gt;aspect of the game though. It’s definitely one of the strengths of &lt;em&gt;Age of Conan&lt;/em&gt;&lt;br /&gt;for players to be able to tweak their appearance so much, even if the&lt;br /&gt;limited choice of nationality (Cimmerian, Aquilonian and Stygian are&lt;br /&gt;the only ones on offer) do undermine the whole thing. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We’ll get to all that in a minute though, because to really understand&lt;br /&gt;how some of the character customisation stuff works, it may be best to&lt;br /&gt;look at the graphics in &lt;em&gt;Age of Conan&lt;/em&gt; first. Flip the page and enjoy our full graphical analysis.			&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Bump and Grind&lt;/h2&gt;So, the graphical engine behind &lt;em&gt;Age of Conan&lt;/em&gt; (or &lt;em&gt;Raarrgh&lt;/em&gt;,&lt;br /&gt;if you prefer), is obviously quite powerful and nowhere is this&lt;br /&gt;highlighted more than in the character customisation section at the&lt;br /&gt;start of the game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Where most MMO games enable the player to customise a little bit in terms of height and hair colour, &lt;em&gt;Conan&lt;/em&gt;&lt;br /&gt;goes the whole hog. Everything from cheekbones to bust size can be&lt;br /&gt;altered – though given the mature rating slapped on the game and the&lt;br /&gt;audience that the game will therefore unfortunately but inevitably&lt;br /&gt;appeal to, most players won’t venture far beyond the bust size. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is especially true once those people realise there’s nothing to&lt;br /&gt;stop your character running around in the buff. Well, nothing except a&lt;br /&gt;low armour rating anyway. The fact that hardcore RPG players can’t stop&lt;br /&gt;fretting over their defence ratings is probably the main reason that&lt;br /&gt;the game hasn’t descended into a full on naturist sex festival just&lt;br /&gt;yet. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, that and the fact that the dancing emotes are mostly pretty awful&lt;br /&gt;and there’s not much point in a sex festival if you can’t shake your&lt;br /&gt;jubblies properly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/b10.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/s10.jpg&quot; border=&quot;0&quot; alt=&quot;Age of Conan: Hyborian Adventures Gameplay and Conclusions&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At the same time though, one of the things that really limits &lt;em&gt;Age of Conan&lt;/em&gt;&lt;br /&gt;is that there isn’t a huge amount of choice open to players in regards&lt;br /&gt;to character classes. There are only three nationalities for players to&lt;br /&gt;choose from – the Conan-a-like Cimmerians, the bland and non-descript&lt;br /&gt;Aquilonians and the obligatorily evil Stygians.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Each nationality has a specialty; melee combat for the Cimmerians,&lt;br /&gt;magic for the Stygians, but the classes themselves still feel very&lt;br /&gt;by-the-numbers, unimaginative and limited. The only one who really&lt;br /&gt;stands out as remotely original is the summoner class Demonologist.&lt;br /&gt;Everything else is predictable to the extreme and the fact that there’s&lt;br /&gt;only really one ranger type class seems a bit of an oversight. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This really isn’t a huge problem however, as the focus on the game is&lt;br /&gt;very much on the melee rather than the ranged combat. In our adventures&lt;br /&gt;throughout Hyboria, we found that archer and magic wielding characters&lt;br /&gt;were actually pretty rare.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thankfully then there are other parts of &lt;em&gt;Age of Conan&lt;/em&gt;&lt;br /&gt;which compensate for these relatively minor drawbacks. The interface,&lt;br /&gt;for example, is both robust and user-friendly, managing to be both&lt;br /&gt;familiar to hardcore MMO fans and massively accessible to those who&lt;br /&gt;can’t even define the acronym &amp;quot;MMO. &amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What might put off newcomers to the genre though is the sheer amount of&lt;br /&gt;grinding to be seen in Hyboria. There’s a sweet spot to be found in &lt;em&gt;Age of Conan&lt;/em&gt;&lt;br /&gt;in regards to grinding, as although the first few hours of the game are&lt;br /&gt;nothing but repetitive and intensely dull combat, the core experience&lt;br /&gt;of the game tries as hard as it can to be a bit more than “&lt;em&gt;Gather X amount of Y to earn Z&lt;/em&gt;.”&lt;br /&gt;True, the game doesn’t always succeed in it’s attempts to go beyond the&lt;br /&gt;usual grind-fest, but it does try and should be commended for that at&lt;br /&gt;least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/b11.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/s11.jpg&quot; border=&quot;0&quot; alt=&quot;Age of Conan: Hyborian Adventures Gameplay and Conclusions&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Conclusions&lt;/h2&gt;It’s always a painful and futile experience to try&lt;br /&gt;reviewing an MMO. For instance, there are problems with credit cards&lt;br /&gt;and the inevitable fact that we forget to cancel the subscriptions&lt;br /&gt;after the review is done, therefore inadvertently charging a couple of&lt;br /&gt;hundred pounds to company credit card. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Most of all though, the review very quickly runs out of date as the&lt;br /&gt;game is constantly updating and how much anyone enjoys the game is&lt;br /&gt;massively dependent on the calibre of gamers they end up gaming&lt;br /&gt;alongside. That means you’re going to have to take any conclusions we&lt;br /&gt;offer with a pinch of salt – ok? Just so we’re clear.&lt;img class=&quot;img_right&quot; src=&quot;http://images.bit-tech.net/content_images/2008/06/age-of-conan-hyborian-adventures/8.jpg&quot; border=&quot;0&quot; alt=&quot;Age of Conan: Hyborian Adventures Gameplay and Conclusions&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That said, &lt;em&gt;Age of Conan&lt;/em&gt; is a lot of fun once you get into&lt;br /&gt;it – the proviso mainly being that you do have to make an effort to get&lt;br /&gt;into and jump over the initial few hours of boredom. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game designers seem to be labouring under the impression at the moment that MMO games as a genre have only one aim; to topple &lt;em&gt;World of Warcraft&lt;/em&gt;&lt;br /&gt;as Lord of the Pings. To do this, they seem to think that you need a&lt;br /&gt;certain gimmick or hook – PvR gameplay or genre blending MMOFPS action&lt;br /&gt;for instance. So far, that tactic doesn’t seem to be doing to well – so&lt;br /&gt;it’s refreshing to see that &lt;em&gt;Age of Conan&lt;/em&gt; bucks the trend and instead focuses on creating just a solid and persistent world to play in. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Age of Conan: Hyborian Adventures&lt;/em&gt; doesn’t bring anything hugely&lt;br /&gt;new to the table and the only real gimmicks it has going for it are the&lt;br /&gt;franchise behind it all and the fact that you can’t take two steps&lt;br /&gt;without faceplanting into the second biggest pair of boobs you’re ever&lt;br /&gt;likely to see. It’s a fun and accessible RPG though, and on that front&lt;br /&gt;it can’t be faulted.&lt;br /&gt;&lt;br /&gt;</description>
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		<title>Assassin’s Creed: Director’s Cut</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T10:29:36Z</pubDate>
		<description>&lt;h2&gt;Assassin’s Creed: Director’s Cut&lt;/h2&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://assassinscreed.uk.ubi.com/home.php&quot; target=&quot;_blank&quot;&gt;Ubisoft&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Platform:&lt;/strong&gt; PC&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, I suppose we may as well come out and admit it before we go any&lt;br /&gt;further – this review really was a long time coming. Yes, we know,&lt;br /&gt;we’re a little bit behind here. Fortunately though, it doesn’t matter&lt;br /&gt;all that much since &lt;em&gt;Assassin’s Creed: Director’s Cut&lt;/em&gt; is essentially a PC conversion of &lt;a href=&quot;http://www.bit-tech.net/gaming/2007/11/27/assassin_s_creed/1&quot; target=&quot;_blank&quot;&gt;the console smash hit&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That’s good for us then; it frees us up to spend more time looking at&lt;br /&gt;the graphics and the new content rather than at the usual stuff. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh, and if you’re wondering why exactly there was such a delay with the&lt;br /&gt;game, then it is very simple; it’s your fault. We didn’t think ahead&lt;br /&gt;and accidentally &lt;a href=&quot;http://www.bit-tech.net/news/2008/04/10/assassin_s_creed_pc_competition_winners/1&quot; target=&quot;_blank&quot;&gt;gave away all our copies of the game&lt;/a&gt;. That, combined with a few distribution problems, put us on a slight delay. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Don’t worry though, we’re not the types to hold a grudge – we just want to get on with the review. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/b10.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/s10.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Alt-Eye-Ir&lt;/h2&gt;In brief, just in case you missed all of last year’s hype, this the story for &lt;em&gt;Assassin’s Creed&lt;/em&gt;.&lt;br /&gt;Your name is Desmond and you are a bartender who is kidnapped by a&lt;br /&gt;pharmaceutical company that wants to explore your genetic memory using&lt;br /&gt;a device called The Animus. They are specifically interested in an&lt;br /&gt;ancestor of yours who was an assassin involved in the Third Crusade; a&lt;br /&gt;man named Altair.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Who exactly this company is and what they want is all very shrouded in&lt;br /&gt;mystery, though you’ll find out more as the game continues. Don’t&lt;br /&gt;expect all the answers straight away though – this is the first in a&lt;br /&gt;planned trilogy after all. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regardless of plot-twisting details, the basic premise and gameplay is&lt;br /&gt;simple. As Desmond is coerced into exploring his genetic ancestry to&lt;br /&gt;locate a specific piece of information for the doctors, the player will&lt;br /&gt;switch back and forth between time periods.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On one hand you’ll be Desmond as he tries to find out what the hell is&lt;br /&gt;going on and how he can escape. The rest of the time you’ll be the&lt;br /&gt;disgraced Altair, trying to work your way back up through the ranks of&lt;br /&gt;your guild after a mission gone-awry and unknowingly bringing Desmond&lt;br /&gt;closer to the information he needs. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/b13.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/s13.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It’s a fairly unique and interesting plot then, in other words. Best of&lt;br /&gt;all, though you might be worried that the mixing of the whole sci-fi&lt;br /&gt;and medieval stuff might be a little forced, the reality is that the&lt;br /&gt;two concurrent plotlines actually work quite well together and make a&lt;br /&gt;curious and not entirely unsatisfying blend – though there are a few&lt;br /&gt;jarring things that ruin the involvement somewhat. We&#039;ll get to them&lt;br /&gt;later though.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One might question that the story is diluted somewhat as there are&lt;br /&gt;essentially two storylines. That&#039;s a fair point – and the fact the&lt;br /&gt;futuristic is always trying to override the medieval doesn&#039;t help all&lt;br /&gt;that much. On the other hand, since the game is part of a planned&lt;br /&gt;trilogy (which seems to be the fashion this year, with &lt;em&gt;&lt;a href=&quot;http://www.bit-tech.net/gaming/2007/12/01/mass_effect/1&quot; target=&quot;_blank&quot;&gt;Mass Effect&lt;/a&gt;&lt;/em&gt; and &lt;a href=&quot;http://www.bit-tech.net/gaming/2007/11/16/crysis/1&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Crysis&lt;/em&gt;&lt;/a&gt; doing the same) it&#039;s really hard to tell how much the two plots should lean on each other. Only time will tell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course, at this late stage the story probably isn’t the major&lt;br /&gt;drawing point. Jaw-dropping graphics are probably at the forefront of&lt;br /&gt;everyone’s minds, so we’ll come back to the new content and gameplay&lt;br /&gt;stuff in a little bit. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Right now, it’s graphic analysing time!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;DejaVuDog Day&lt;/h2&gt;When &lt;em&gt;Assassin’s Creed&lt;/em&gt; was first launched&lt;br /&gt;on consoles it had a very mixed response. Some people felt the game&lt;br /&gt;lived up to the enormous hype around it, while others (including us)&lt;br /&gt;were a little disappointed by the repetitiveness and constant breaks&lt;br /&gt;from Altair’s narrative. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It seemed you couldn’t go more than a few steps in the game without&lt;br /&gt;helixes flashing everywhere and pseudo-science pictograms dancing&lt;br /&gt;across the screen while you desperately tried to plunge yourself into&lt;br /&gt;the mindset of a medieval assassin. It’s unfortunate that many of these&lt;br /&gt;elements remain in the PC version as we would have loved Jade Raymond a&lt;br /&gt;lot more if she’d toned down the flashing lights in the PC version.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thankfully though, there are some things that have been changed since&lt;br /&gt;the console version of the game and the developers have at least heard&lt;br /&gt;the most cited complaint about the game – repetitiveness. The fact that&lt;br /&gt;each mission was structured exactly the same and involved completing&lt;br /&gt;the same missions really detracted from the overall freedom the game&lt;br /&gt;otherwise presented. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/b17.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/s17.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In fact, they’ve done more than just hear the complaints – they’ve gone&lt;br /&gt;a way to addressing them too by giving players a few more investigation&lt;br /&gt;types. If you’ve not played the original game, then let us explain how&lt;br /&gt;assassinations work; first you are given a target, second you&lt;br /&gt;investigate the target by running errands and completing tasks. When&lt;br /&gt;you’ve got enough intelligence from performing these missions you can&lt;br /&gt;then head for the main assassination. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The problem with the original &lt;em&gt;Assassin’s Creed&lt;/em&gt;, though,&lt;br /&gt;was that the side-missions were pretty repetitive after the first few&lt;br /&gt;battles, so for the Director’s Cut the developers have added in some&lt;br /&gt;new mission types to help break the back of the boredom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The result however is a bit mixed. On the one hand, yes, these new&lt;br /&gt;mission types do help make the game a little bit different from the&lt;br /&gt;console version and do help to alleviate a lot of the tedium. On the&lt;br /&gt;flip-side though, none of them are especially inventive and generally&lt;br /&gt;just involve running about as you normally would. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For example, the Rooftop Race Challenge mission makes up one of the&lt;br /&gt;four new missions available to PC players and, though it sounds fun, in&lt;br /&gt;reality it’s little more than a checkpoint race for bored players.&lt;br /&gt;Nothing too inspirational there then, and the other three new missions&lt;br /&gt;unfortunately follow suit. Assassin Escort in particular is very&lt;br /&gt;lament-worthy and is little more than taking an NPC for a stroll. Joy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/b35.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/s35.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Still, it’s hard to be too made at these new investigation types – they&lt;br /&gt;do at least help break the monotony a little and give the player some&lt;br /&gt;more varied objectives, even if none of them are truly new as you’d&lt;br /&gt;probably be doing them all anyway as you sprint through the cities. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;Viewed from one angle &lt;em&gt;Assassin’s Creed: Director’s Cut&lt;/em&gt;&lt;br /&gt;is honestly a little disappointing. The PC version doesn’t really add&lt;br /&gt;anything all that new, doesn’t make the most of the platform and&lt;br /&gt;carries over many of the flaws of the original game. The &lt;em&gt;Director’s Cut&lt;/em&gt; doesn’t offer any new content except for the new investigations, and these aren’t really all that great. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;But&lt;/em&gt; the game is still quite good.&lt;br /&gt;&lt;br /&gt;&lt;img class=&quot;img_right&quot; src=&quot;http://images.bit-tech.net/content_images/2008/05/assassin-s-creed-director-s-cut/8.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The thing we really like about &lt;em&gt;Assassin’s Creed&lt;/em&gt;&lt;br /&gt;is how good it is for creating player stories. The open sandbox style&lt;br /&gt;means that players can make their own tales in a way that makes the&lt;br /&gt;game great to talk about. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There was the time I killed the Mad Doctor of Acre by climbing some&lt;br /&gt;scaffolding, assassinating an archer, and climbing down in to the&lt;br /&gt;courtyard of the hospital. I leapt from a nearby chandelier and plunged&lt;br /&gt;a knife into his throat, escaping through alleyways with the aid of&lt;br /&gt;some vigilantes and scholars. It’s wonderful and deliciously emergent,&lt;br /&gt;going a long way to address complaints of repetitiveness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In a nutshell, the verdict lies in a balance of these two opposing viewpoints. Is &lt;em&gt;Assassin’s Creed&lt;/em&gt; good? Undoubtedly – but the &lt;em&gt;Director’s Cut&lt;/em&gt;&lt;br /&gt;isn’t a massive improvement over the original. You may well love the&lt;br /&gt;new version more than the original, like we do, but the route of that&lt;br /&gt;preference won’t be because the game is markedly better on PC. It’ll be&lt;br /&gt;because your PC is markedly better than a console.&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Assassins-Creed-Directors-Cut-b1-p22523.htm</guid>
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		<title>Hellgate: London</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T10:34:54Z</pubDate>
		<description>&lt;h2&gt;Hellgate: London&lt;/h2&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.hellgatelondon.com/&quot; target=&quot;_blank&quot;&gt;EA&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Hellgate: London&lt;/em&gt; is a bit of an oddity as far as a I’m&lt;br /&gt;concerned. It’s an action RPG with hybrid elements which can be played&lt;br /&gt;with third or first person perspectives in levels which are dynamically&lt;br /&gt;generated and populated with demons and high-tech weaponry - but I&lt;br /&gt;wasn&#039;t massively worked up about it before the launch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It’s that last bit which is what makes it an oddity by the way, because&lt;br /&gt;normally this type of game is right up my street. Usually when I hear&lt;br /&gt;about games with descriptions along these lines I morph from my usual&lt;br /&gt;Clark-Kent-alike journalist persona into something altogether more&lt;br /&gt;untoward – a hungry supergeek obsessed with the game and nothing else. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With &lt;em&gt;Hellgate: London&lt;/em&gt; though, that isn’t what happened and&lt;br /&gt;the game has been one which I’ve known about but never really pursued&lt;br /&gt;an active interest in. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The reason for my being put-off was, I think, the way that the game was&lt;br /&gt;being primarily marketed on the merits of the multiplayer side, which&lt;br /&gt;requires a subscription for players to unlock a lot of key bits.&lt;br /&gt;Inventory slots and storage, for example. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/2w.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/2ws.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That said, when the game landed on my desk my interest was re-kindled a&lt;br /&gt;little and I found myself getting excited about the game once more -&lt;br /&gt;though whether or not that new surge of interest was bought on by the&lt;br /&gt;swanky, flame-covered packaging is an issue for another day. Right now,&lt;br /&gt;I’m more concerned about whether or not the game can live up to the&lt;br /&gt;substantial hype it has managed to build up from everyone else in this&lt;br /&gt;new post-&lt;em&gt;WoW&lt;/em&gt; world…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Remember the dead&lt;/h2&gt;The premise and story for the game is fairly&lt;br /&gt;simple, which is something unsurprising when you familiarise yourself&lt;br /&gt;with the team behind the game. &lt;em&gt;Hellgate&lt;/em&gt; is developed by&lt;br /&gt;Flagship Studios, a developer founded by Bill Roper and a few other&lt;br /&gt;ex-Blizzard figureheads who worked on games like &lt;em&gt;Diablo&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Like &lt;em&gt;Diablo&lt;/em&gt; and &lt;em&gt;Warcraft&lt;/em&gt;, &lt;em&gt;Hellgate&lt;/em&gt; is a game which doesn’t try to hook players in with a startlingly complex and epic story like &lt;a href=&quot;http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/1&quot; target=&quot;_blank&quot;&gt;some games&lt;/a&gt; do. Instead, the focus is on gameplay – but we’ll get to that in a minute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, the story is this; DEMONS or, to give you the long version: &lt;em&gt;OMG! DEMONS!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yep, the world has been taken over by demons who’ve emerged from the&lt;br /&gt;titular hellgate underneath London. Personally, I thought the hellgate&lt;br /&gt;was &lt;a href=&quot;http://en.wikipedia.org/wiki/Buffy_the_Vampire_Slayer_%28TV_series%29&quot; target=&quot;_blank&quot;&gt;in America&lt;/a&gt;, but nevermind. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b59.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s59.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b52.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s52.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turns out that this isn’t the first time the demons have tried to take&lt;br /&gt;over Earth either and the game references real-life events such as the&lt;br /&gt;Crusades and the Great Fire of London as efforts to kill the demons –&lt;br /&gt;events which have been cleverly disguised. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The demons are battled by the Knights Templar, a group who have fallen&lt;br /&gt;back into fashion ever since the Da Vinci Code unfortunately found its&lt;br /&gt;way onto bookshelves globally. The Templar were masters of the arcane&lt;br /&gt;and had always fought the demons back when they emerged, but the group&lt;br /&gt;is nothing but a small handful of men in modern times. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Although the Templars do their best to reform and battle the menace,&lt;br /&gt;they are laughed at by the army and the demons manage to take over the&lt;br /&gt;world, starting the process of ‘hell-forming’ it into their idea of&lt;br /&gt;paradise. The remaining Templars join up with the now-shattered armies&lt;br /&gt;( &lt;a href=&quot;http://www.youtube.com/watch?v=PzXk3nfEdMY&quot; target=&quot;_blank&quot;&gt;who’s laughing now, eh?&lt;/a&gt; ) and fuse their abilities to create blessed weapons capable of pushing the demons back. Hopefully. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is where the player enters the game as a templar novice in one of&lt;br /&gt;six available classes, ready to take the fight to the demons and take&lt;br /&gt;back the city of London.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The city ain’t pretty…&lt;/h2&gt;Now, before I start slipping into my&lt;br /&gt;usual review format and describe the gameplay and basic design pros and&lt;br /&gt;cons, I want to share my initial reactions to the game. Here I go:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“&lt;em&gt;Ew, that looks awful…&lt;/em&gt;” I said, a feeling pretty much&lt;br /&gt;echoed by everyone around me. This reaction was swiftly followed by a&lt;br /&gt;glimmer of hope though when I saw that the game had DirectX 10&lt;br /&gt;capabilities. That had to make it look better, right?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kind of. With all the settings on full, the game ends up looking a bit&lt;br /&gt;better but it’s still not as good as you might have expected given the&lt;br /&gt;level of hype around the game. The animations and textures are&lt;br /&gt;especially lacking and there’s a fair number of clipping problems.&lt;br /&gt;However, with everything maxed out there are some areas where the game&lt;br /&gt;looks good – motion blur for example is pretty well handled. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game never looks great, but you can get it to a stage where it&lt;br /&gt;looks passable and if you’re into this type of hack-and-slash RPG&lt;br /&gt;gaming then you’ll be ready to look past the dated graphics and utter&lt;br /&gt;lack of bump mapping. Let’s face it, 99 percent of RPG games have never&lt;br /&gt;been praised for their graphics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b20.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s20.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b09.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s09.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At the start of the game you have to do the usual character design bits&lt;br /&gt;and run through a brief tutorial. There are six available classes to&lt;br /&gt;choose from and they cover the usual bases – two types of mage, a&lt;br /&gt;sniper, two swordfighters and an engineer. None of them really stand&lt;br /&gt;out as being anything especially interesting and the customisation&lt;br /&gt;options are pretty laughable. You get to choose the build, hairstyle&lt;br /&gt;and facial texture of your character and that’s about it – though there&lt;br /&gt;is an impressive array of camp moustaches which can be dyed purple. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Choosing the right class is pretty important though and is the most&lt;br /&gt;game defining thing you can do with your character because it’s&lt;br /&gt;impossible for you to later branch out into other skill sets. All the&lt;br /&gt;Blademasters skills are based around sword fighting, so don’t expect to&lt;br /&gt;be able to specialise in healing spells later on if you end up not&lt;br /&gt;liking that class. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game can be played from either the third person or first person&lt;br /&gt;modes, though you can’t play in first person if you’ve got a melee&lt;br /&gt;weapon in your hand. Classes can use both types of weapon and can equip&lt;br /&gt;things in each hand independently. That’s actually an enormous boon to&lt;br /&gt;the game because it means you can really customise your style, wielding&lt;br /&gt;a rocket pistol in one hand and a powerful sword in the other, twin&lt;br /&gt;swords, a single two-handed weapon or any variation of these. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This brings me unfortunately to the core problems in &lt;em&gt;Hellgate&lt;/em&gt;&#039;s gameplay; the A.I and the weapons. The weapons themselves aren’t &lt;em&gt;that&lt;/em&gt;&lt;br /&gt;bad, but they definitely lack power and the firearms never feel very&lt;br /&gt;satisfying to use, plus unlimited ammo is just a big no-no, especially&lt;br /&gt;when guns don’t even degrade over time or have to reload even. The mix&lt;br /&gt;of reflex and RPG elements makes using guns surprisingly interesting&lt;br /&gt;though.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b45.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s45.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b49.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s49.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The A.I. however is more of a problem. NPCs who try to follow you&lt;br /&gt;usually end up looping round you and bumping into things even when you&lt;br /&gt;stand still and the enemies seem to know only one tactic, called&lt;br /&gt;“charge-in-straight-lines”. NPC voice acting is terribly awful too,&lt;br /&gt;using over-built British accents to give out one-liners while the&lt;br /&gt;actually important dialogue appears as text. Lesson one for developers:&lt;br /&gt;Text OR voice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At one point in the game I found a merchant who behaved especially&lt;br /&gt;oddly. I clicked on him and the text popped up as usual, saying “Math&lt;br /&gt;is hard. Let’s trade!” at the same time as his voice says (and I quote):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“&lt;em&gt;I envy you so much it hurts…everywhere, but especially in my pants!&lt;/em&gt;”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes, that sentence did deserve it’s own paragraph didn’t it?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Despite the frustrating NPCs though the game somehow manages to remain&lt;br /&gt;appealing. The interface is incredibly polished and easy to use. More&lt;br /&gt;importantly, gameplay is &lt;em&gt;fun&lt;/em&gt;,&lt;br /&gt;like really. It gets dull after a while because the levels are&lt;br /&gt;dynamically generated and re-use the same tile sets a lot, which is&lt;br /&gt;another way of saying they aren’t custom built or unique in any way a&lt;br /&gt;lot of the time, but in medicated doses the game is awesomely&lt;br /&gt;enjoyable. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Being able to make and customise your own armour and weapons with&lt;br /&gt;certain relics and add-ons is a nice touch too and helps bring a new&lt;br /&gt;lease of life to the rather inventive character system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Multiplayer is fun!&lt;/h2&gt;So far, I’ve been pretty harsh on &lt;em&gt;Hellgate: London&lt;/em&gt;.&lt;br /&gt;I think that’s for good reason because, compared to other games around&lt;br /&gt;at the moment it really doesn’t look that great or do anything new. In&lt;br /&gt;my book good games should really try to excel in at least one area. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is one area where &lt;em&gt;Hellgate&lt;/em&gt; does well though – one area where the bad graphics and overall design starts to make sense. That’s in the multiplayer. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The multiplayer side of the game makes everything suddenly seem more&lt;br /&gt;tolerable somehow and you start to realise almost immediately how the&lt;br /&gt;interface has been made to closely mimic the set-up of games like &lt;em&gt;World of Warcraft&lt;/em&gt;.&lt;br /&gt;The game suddenly becomes detached from the dungeon romp which is the&lt;br /&gt;singleplayer game and suddenly feels a lot more like an MMORPG game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That, I suppose is the intent. The lack of decent bump mapping and&lt;br /&gt;complex textures is now explainable in that it makes the game much more&lt;br /&gt;scalable and suitable to that genre. The interface, which has small&lt;br /&gt;touches like not pausing the game when you access the inventory,&lt;br /&gt;suddenly makes sense because in an MMO game, auto-pauses would be&lt;br /&gt;incredibly complex. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One thing to bear in mind though about the online aspect of &lt;em&gt;Hellgate&lt;/em&gt;&lt;br /&gt;though is that it has two tiers of play. The first tier is available to&lt;br /&gt;everyone who owns the game and is pretty much the usual MMORPG game,&lt;br /&gt;just set in a demon-filled and more ugly than usual version of London.&lt;br /&gt;You run around with other players, completing quests which gradually&lt;br /&gt;increase in complexity until the game slips into grind-city without you&lt;br /&gt;ever really realising. Nothing bad about that and I’m sure it’s quite&lt;br /&gt;good if you’re into that type of thing. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b07.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s07.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b60.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s60.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second tier of the multiplayer game is available only to those who want to &lt;a href=&quot;http://www.hellgatelondon.com/underground/subscription-details&quot; target=&quot;_blank&quot;&gt;pay cash up front on a regular basis&lt;/a&gt;.&lt;br /&gt;I&#039;m told the fee is around $10 in the US and is £7.99 in the UK. Paying&lt;br /&gt;that fee gives you access to a whole load of extra features, like&lt;br /&gt;fast-travel options which cut down the number of load sequences you&lt;br /&gt;have to go through or inventory slots which let you carry much more&lt;br /&gt;stuff. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I’m honestly quite divided on my opinions to this system. On the one&lt;br /&gt;hand it’s good because it rewards those who enjoy the game the most,&lt;br /&gt;whilst putting money into the hands of the developers and publisher so&lt;br /&gt;that more content can be developed later if it all proves popular. On&lt;br /&gt;the other hand though, this system ends up dividing the playing field&lt;br /&gt;and tilting it in favour of those who just have more money and so on. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I suppose the core question about the premium service is whether or not&lt;br /&gt;it’s worth paying for it. My view on the matter is that if you really&lt;br /&gt;like the MMO side of the game and find yourself playing it over the&lt;br /&gt;singleplayer version then you may want to consider dolling out the&lt;br /&gt;moolah for the extra services. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you find that you’re more of an anti-social gamer though then it&lt;br /&gt;probably isn’t worth the cash because what you’re paying for won’t&lt;br /&gt;significantly alter the multiplayer game and is more aimed at improving&lt;br /&gt;the multiplayer experience by unlocking extras and removing some&lt;br /&gt;hassles from your way. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b39.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s39.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/b01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/s01.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then again, I suppose if you were an anti-social gamer then you&lt;br /&gt;wouldn’t want to be playing online in the first place and the added&lt;br /&gt;functions of being able to form groups and chat to other players will&lt;br /&gt;probably put you off the game more than turn you on to it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, you have to bear in mind that the multiplayer side of things,&lt;br /&gt;which lets players join together to complete the single-player&lt;br /&gt;campaign, is still growing. EA and Flagship have come out and said that&lt;br /&gt;they’ll be adding more content into the game at a later date and that&lt;br /&gt;the new content will be accessible only to subscribers. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What that means exactly remains to be seen, but we’re betting it’ll be&lt;br /&gt;extra areas, new skills and the usual PvP combat. If that prediction&lt;br /&gt;holds true then the subscription cost is definitely going to be a lot&lt;br /&gt;more tempting as new features work into the game and the singleplayers&lt;br /&gt;get left behind. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I guess it&#039;s about time we had a look at the graphics...			&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Conclusions&lt;/h2&gt;&lt;em&gt;Hellgate&lt;/em&gt; is a difficult game to score in the&lt;br /&gt;end because it really does feel like two, maybe even four separate&lt;br /&gt;games. The first division comes from the perspective the player takes&lt;br /&gt;in the game – playing it shooter-style with a Marksman really is a very&lt;br /&gt;different game experience to playing it as a third-person warrior or&lt;br /&gt;mage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second and more important division though comes from the&lt;br /&gt;multiplayer and singleplayer choice. These really are utterly different&lt;br /&gt;games. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The singleplayer campaign has weaknesses. It reuses the same environments and areas to an extent that would shock even &lt;em&gt;F.E.A.R&lt;/em&gt;,&lt;br /&gt;the NPCs are laughable in a bad way and even when the game is fully&lt;br /&gt;pimped out graphically, it still looks like something you’d expect to&lt;br /&gt;find festering inside a scab. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh, and the plot is fairly limited too – though there are a few little&lt;br /&gt;treasure-hunting easter eggs thrown in to make things a bit more&lt;br /&gt;interesting. We could say more, but it would spoil it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The singleplayer has strengths too though. The combat is interesting&lt;br /&gt;enough to get us by, but it isn’t really that awe-inspiring.&lt;br /&gt;Customisation on the other hand is a great thing and it’s nice to see&lt;br /&gt;that players can rip apart old guns to find gadgets that can be used to&lt;br /&gt;boost their more powerful weapons. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/3wb.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/3w.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Multiplayer on the other hand is an entirely different ball game. Here,&lt;br /&gt;the game slips out of action RPG classification and clearly declares&lt;br /&gt;itself as an MMORPG. By that standard the graphics are pretty good,&lt;br /&gt;though still not that great, the plot becomes less skeletal and more&lt;br /&gt;just ‘streamlined’ and the clipping issues are more forgiveable. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In multiplayer the game becomes pretty damn good and there’s the&lt;br /&gt;promise of more to come as long as EA and Flagship follow through on&lt;br /&gt;the plans to add more content for subscribers. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To put it simply, while the singleplayer side of things is on the&lt;br /&gt;lesser side of average the multiplayer compensates by being on the&lt;br /&gt;lower side of really-quite-good, but still remains above average. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you get right down to it, &lt;em&gt;Hellgate: London&lt;/em&gt; isn’t&lt;br /&gt;quite the epic RPG re-imagining that it was hyped up to be and just&lt;br /&gt;goes to show that even a team of ex-Blizzard developers don’t always&lt;br /&gt;produce golden games. That said, the game is still enjoyable and&lt;br /&gt;playable and if you’re after a game which tries to do lots of different&lt;br /&gt;things at once then &lt;em&gt;Hellgate&lt;/em&gt; is The Safe Bet. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A jack of all trades and a master of none, &lt;em&gt;Hellgate&lt;/em&gt; feels like an odd blend of &lt;em&gt;Knights of The Old Republic&lt;/em&gt; and &lt;em&gt;Nethack&lt;/em&gt;,&lt;br /&gt;with a touch of FPS thrown in for good measure. Unfortunately, while it&lt;br /&gt;keeps a lot of the good stuff from these games it also retains a few of&lt;br /&gt;the flaws and we’re left with a game that is probably going to&lt;br /&gt;entertain most people for a good twenty or so hours, but which isn’t&lt;br /&gt;really going to rock anyone&#039;s world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/11/hellgate_london/7.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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		<title>The Witcher</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-10T11:11:51Z</pubDate>
		<description>&lt;h2&gt;The Witcher&lt;/h2&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.thewitcher.com/&quot; target=&quot;_blank&quot;&gt;Atari&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Something &lt;a href=&quot;http://forums.bit-tech.net/showthread.php?t=141229&quot; target=&quot;_blank&quot;&gt;I’ve been lamenting lately&lt;/a&gt;&lt;br /&gt;has been a general lack of new CRPGs on the PC. Now, before you say&lt;br /&gt;anything, I know full well that there are plenty of decent RPGs or&lt;br /&gt;Hybrids to be played on multiple platforms. &lt;em&gt;Mass Effect&lt;/em&gt; on the Xbox 360 or &lt;a href=&quot;http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/1&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;BioShock&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;on 360 and PC, for example. Now, to me, that’s all well and good but&lt;br /&gt;there comes a time when a geek like me needs something new, but also&lt;br /&gt;old, in the same experience. A time for classic role-playing games. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Which is why I’ve been following &lt;em&gt;The Witcher&lt;/em&gt; quite closely for the past few months. Well, actually I’ve been following it pretty much since I finished &lt;em&gt;Oblivion&lt;/em&gt; and have been hoping that it would be the game to tide me over and satisfy my PC RPG needs until &lt;a href=&quot;http://www.bit-tech.net/news/2007/07/02/more_fallout_3_details_revealed_again/1&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Fallout 3&lt;/em&gt;&lt;/a&gt; comes out next year. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In premise&lt;em&gt;The Witcher&lt;/em&gt; has a lot going for it. Set in a&lt;br /&gt;medieval fantasy world, it’s an open-ended epic story about a single&lt;br /&gt;man and how he approaches the business of…um, witchering. Witchers are&lt;br /&gt;actually just the usual monster killers and hero-types, so why they’re&lt;br /&gt;called Witchers and not just monster hunters I don’t know. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b05.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/w.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Witcher is a truly epic story, click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That’s just in premise though and, while we could judge a game just on&lt;br /&gt;the premise and initial appeal, we like to take things a little bit&lt;br /&gt;more seriously than that if we can. Which is why I forced myself to&lt;br /&gt;endure 45 minute install times, 20 minutes of patch downloading on a&lt;br /&gt;semi-broken Internet connection and some of the most infuriating&lt;br /&gt;packaging I’ve come across in a long while.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I don’t do that for everyone mind – only for you, loyal readers will I&lt;br /&gt;put up with such annoyances. Only for you do I go through these great&lt;br /&gt;woes. So let’s make it more than a wasted effort and get on with the&lt;br /&gt;rest of the review then, shall we?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The Be-Witcher&lt;/h2&gt;The game doesn’t open too fluidly and even after&lt;br /&gt;the mammoth install time I still had to watch a lengthy cutscene which&lt;br /&gt;seemed to have no immediate relevance to anything at all. In fact, not&lt;br /&gt;only did the cutscene have no relevance at all – it tells the story of&lt;br /&gt;one of the main character&#039;s most famous jobs – but no sooner has it&lt;br /&gt;finished than we are introduced to the main character, who is now&lt;br /&gt;suffering from amnesia. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sigh. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b08.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s08.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b84.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s84.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Turns out that said character, a Witcher by the name of Geralt, has&lt;br /&gt;been presumed dead for a fair while when he is found in the woods by&lt;br /&gt;some fellow Witchers who take him back to the groups stronghold. Here&lt;br /&gt;we are introduced to the various different mechanics of the game in an&lt;br /&gt;extended tutorial sequence which lets players get to grips with the&lt;br /&gt;game at the same time as learning a little about the in-game lore. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Witchers, once a powerful and feared group of heroes for hire, are&lt;br /&gt;now reduced to a small number of very old and very young men and a&lt;br /&gt;single sorceress who all eek out a meagre existence in a ruined castle&lt;br /&gt;after the Witchers were hunted down and almost wiped out. Why? Because&lt;br /&gt;the Witchers are a little less than human, using an advanced&lt;br /&gt;understanding of science and alchemy to create various mutagens and the&lt;br /&gt;like. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Geralt doesn’t get chance to catch up on all the gossip though because&lt;br /&gt;before he even has chance to start seducing the resident sorceress&lt;br /&gt;(that comes later) the castle is attacked and the Witchers are once&lt;br /&gt;again on the defensive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Cast a spell on you&lt;/h2&gt;As soon as players get&lt;br /&gt;control of Geralt they are plunged into the action, which immediately&lt;br /&gt;sets the tone for the rest of the game. While there are opportunities&lt;br /&gt;in some quests to solve things through dialogue, the vast majority of&lt;br /&gt;the game is focused on the combat. That’s to be expected though, Geralt&lt;br /&gt;is a monster hunter after all, not a monster annoyer. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game can be controlled from two different viewpoints and in two&lt;br /&gt;different ways, both of which you can (and should) switch between at&lt;br /&gt;any point. The first method of control is the isometric and mouse&lt;br /&gt;method, which puts the camera up high and gives you the most fluid&lt;br /&gt;control via the mouse. Click to go here, click to use that – run of the&lt;br /&gt;mill RPG control.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second method is the over-the-shoulder camera, which does exactly&lt;br /&gt;what it says on the tin. This method lends itself more to keyboard&lt;br /&gt;players and you’ll be moving around mainly with WASD. In both&lt;br /&gt;viewpoints you can use either method, so if you want to use the mouse&lt;br /&gt;in the OST viewpoint then you can and vice versa.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just as we said in the introduction though, though the twin control&lt;br /&gt;methods are good in premise, it doesn’t necessarily mean that they work&lt;br /&gt;in practice. That’s pretty much the case here, with neither method&lt;br /&gt;feeling that it works all that well and it being plainly obvious that&lt;br /&gt;the game wasn’t designed to be played exclusively through either&lt;br /&gt;method. The result is that you have to switch between the two&lt;br /&gt;constantly, using isometric views for large battles and outside areas&lt;br /&gt;and the OST view for tête-à-têtes battles and indoor areas. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b17.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s17.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b24.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s24.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;There&#039;s plenty of customisation to be had, click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, as I said before, &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;is a very combat-orientated RPG and the way the combat is handled in&lt;br /&gt;the game is actually quite interesting though a little difficult to&lt;br /&gt;explain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Geralt is a skilled fighter and can use a selection of different styles&lt;br /&gt;of attack, which must carefully be matched to the enemy. Strong enemies&lt;br /&gt;will ignore light attacks and fast enemies will avoid slower, more&lt;br /&gt;powerful ones, so learning how to use the three styles is pivotal.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What makes the combat most interesting though is how not-boring it is&lt;br /&gt;which, I agree, is an odd thing to say. To attack someone in &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;all you have to do is click on them. One click is equal to one attack.&lt;br /&gt;You can’t just click away though because timing your clicks wrong will&lt;br /&gt;end your current attack and start another – repetitive clicking won’t&lt;br /&gt;attack at all. To stop combat being dull, Geralt can perform combos by&lt;br /&gt;attacking just as the first attack finishes and the cursor bursts into&lt;br /&gt;flames – a window of a second or two.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, that sounds boring because it means you’d just end up seeing the&lt;br /&gt;same moves over and over, timing your clicks just right every time. To&lt;br /&gt;combat this though (sorry) you can use your XP to buy new attacks.&lt;br /&gt;These new attacks can either be new moves, such as making your first&lt;br /&gt;attack a more powerful slash, or can be extra attacks in the chain,&lt;br /&gt;allowing you to combo for longer. This, combined with the focus on&lt;br /&gt;combat and the pace of the game, means that the attacks you use will&lt;br /&gt;often change.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b38.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s38.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b56.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s56.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The game does get just a little bit saucy, click to enlarge!&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Geralt can use spells too, but to be honest there isn’t anything new in&lt;br /&gt;the spells and the selection isn’t that impressive compared to other&lt;br /&gt;RPGs. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the other most-discussed features in &lt;em&gt;The Witcher&lt;/em&gt; is the sex, which features prominently throughout the game and harks back to games like &lt;em&gt;The Bards Tale&lt;/em&gt;.&lt;br /&gt;Ah, the memories. The way it works is this; various women throughout&lt;br /&gt;the game have certain, um…well, let’s call them ‘win scenarios’. For&lt;br /&gt;some women, such as Triss the Witcher sorceress, it can be as simple as&lt;br /&gt;being nice to her for a bit, while others may require you to complete a&lt;br /&gt;quest or to pay them in advance. There are whores aplenty in this game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Either way, once you’ve ‘won’ then you’ll be treated to short cutscene.&lt;br /&gt;The cutscene itself is usually pretty tame – a shot of some bare feet&lt;br /&gt;and the clothes on the floor – and won’t get you hot unless you really&lt;br /&gt;like that kind of thing. Afterwards you’re given a tarot card with a&lt;br /&gt;picture of the encounter on it – which tends to be a bit saucier but&lt;br /&gt;still never gets really full-on. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Basically; boobs but no bush is what I’m getting at here, which is&lt;br /&gt;worth bearing in mind if this is on your kids&#039; Christmas list. Anyway,&lt;br /&gt;there’s more steamy polygon-on-polygon action on the next page, so&lt;br /&gt;let’s move on.&lt;!-- Article End --&gt;&lt;br /&gt;&lt;!-- /article body --&gt;&lt;br /&gt;&lt;!-- article navigation --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Hot Polygon Action&lt;/h2&gt;The graphics in &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;are, if I’m going to be really blunt, a little bit schizophrenic in my&lt;br /&gt;opinion. In the screenshots, which are naturally all taken on highest&lt;br /&gt;detail, they look pretty good but in-game it’s a slightly different&lt;br /&gt;matter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The main problem is clipping and moving around. Using an isometric view&lt;br /&gt;and using WASD to move around is a little bit odd because Geralt will&lt;br /&gt;often start moving before his running animation starts. If he’s&lt;br /&gt;carrying multiple weapons then you’ll spot them clipping through each&lt;br /&gt;other regularly and, let me tell you, it ruins the immersion an awful&lt;br /&gt;lot when you see an axe continuously bounce straight through the blade&lt;br /&gt;of your sword. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We also had a few problems with framerate, despite running Vista with&lt;br /&gt;2GB RAM and a GeForce 8800 Ultra which was freshly swapped into the&lt;br /&gt;system in preparation for &lt;em&gt;Crysis&lt;/em&gt;.&lt;br /&gt;The framerate problems were odd in that they only happened&lt;br /&gt;occasionally. We’d be running along fluid as the wind, then the&lt;br /&gt;framerate would drop to a slideshow. I’d stop, restart and return to&lt;br /&gt;the same spot to find the problem vanished. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crashes also plagued the adventure and the game would often freeze or&lt;br /&gt;return to desktop inexplicably, both running natively and with the&lt;br /&gt;latest 1.1 patch. Either way, we’ve broken down the graphics for you&lt;br /&gt;below so that you can gauge how the game may look on your system. &lt;em&gt;The Witcher&lt;/em&gt; uses the Aurora Engine from BioWare. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Texture Detail&lt;/h2&gt;There are three settings for the texture detail&lt;br /&gt;slider – high, medium and low. We’ve got screenshots of them all, so&lt;br /&gt;check them out below and read our thoughts. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/btexh.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/stexh.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/btexm.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/stexm.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/btexl.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/stexl.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Texture Detail high (left), medium (centre) and low (right), click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We chose this screenshot because the armour of the guard in the picture&lt;br /&gt;perfectly illustrates the effects of this setting. See how his leather&lt;br /&gt;jerkin gets more blurry the lower the setting goes? We’d really suggest&lt;br /&gt;putting this setting as high as possible because the quality of the&lt;br /&gt;textures is one of the things which will be most noticeable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, there are some other settings which you may want to give preference too…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;View Distance&lt;/h2&gt;View distance has three settings to choose from –&lt;br /&gt;far, medium and near. Far is better and will let you see more of the&lt;br /&gt;details on the horizon, but we’ve got shots of all three. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bviewf.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sviewf.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bviewm.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sviewm.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bviewn.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sviewn.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;View Distance far (right), medium (centre) and near (right), click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The view distance is one of the most important settings in the game,&lt;br /&gt;especially if you play with the OST camera most of the time. With the&lt;br /&gt;view distance set to high you’ll be able to see the clouds and distant&lt;br /&gt;details, but if you drop the setting even to medium then you’ll have to&lt;br /&gt;cope with a grey fog of war which makes it feel like you’re exploring a&lt;br /&gt;word covered in &lt;a href=&quot;http://en.wikipedia.org/wiki/Grey_goo&quot; target=&quot;_blank&quot;&gt;nanite goo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In other words, view distance is the setting you should probably insist&lt;br /&gt;on having set to full, even if you have to compromise texture quality&lt;br /&gt;as a result. Anyway, moving on let&#039;s look at the other settings.&lt;!-- Article End --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Hot Polygon Action II: Vertex Vixens&lt;/h2&gt;We’re not done yet! There&lt;br /&gt;are some other graphical settings to bear in mind which, in our&lt;br /&gt;experience, make a dramatic difference to how the game looks and feels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One thing I noticed which is worth pointing out though is the different&lt;br /&gt;graphical styles used in the game at various points. The start of the&lt;br /&gt;game has a rather stunning opening sequence which is shown with CG&lt;br /&gt;graphics that are suitably enthralling and beautiful, betraying a&lt;br /&gt;vaguely water coloured quality. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soon enough though we’re shoved into some in-game cutscenes which use&lt;br /&gt;the game&#039;s engine to render. If you’ve set the settings then these&lt;br /&gt;cutscenes can use effects like depth of field (the only place we could&lt;br /&gt;definitely spot DOF in use though), but bizarrely these cutscenes will&lt;br /&gt;refuse to use anti-aliasing and can look a little jagged as a result.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After this cutscene is done you’ll be dropped into the game proper, the&lt;br /&gt;appearance of which will be decided by the graphical settings you’ve&lt;br /&gt;decided on and will use AA if you tell the game to do so. Speaking of&lt;br /&gt;which…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Anti-aliasing&lt;/h2&gt;Anti-aliasing is the process by which edges of&lt;br /&gt;objects are smoothed out to appear less jagged and sharp. Normally in a&lt;br /&gt;game we want sharp, crisp edges, but not where aliasing is concerned.&lt;br /&gt;AA comes in three flavours; none, 2x and 4x and the larger the&lt;br /&gt;multiplier the better the effect. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/baa4.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/saa4.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/baa2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/saa2.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/baa0.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/saa0.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;AA 4x (left), 2x (center) and none (right), click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The AA setting may not look like it makes a big difference in these&lt;br /&gt;pictures, but in game where the edges are constantly moving it’s a&lt;br /&gt;different story. The game can get by with low or no AA and still look&lt;br /&gt;pretty good, especially if you’ve got the other settings pushed high.&lt;br /&gt;However, as always we suggest putting it as high as you can whilst&lt;br /&gt;still keeping a decent framerate. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Grass Detail&lt;/h2&gt;An awful lot of &lt;em&gt;The Witcher&lt;/em&gt; is spent&lt;br /&gt;running from one peasant village to another, hacking away at monsters&lt;br /&gt;and seducing (wooing, even) damsels. As such, you can expect to see an&lt;br /&gt;awful lot of grass. There are four settings to choose from – high,&lt;br /&gt;medium, low and off. We’ve only shown high, medium and off here because&lt;br /&gt;we reckon that if you’re going to have to go to the low setting then&lt;br /&gt;you may as well turn grass off and push up something more important. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bgrassh.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sgrassh.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bgrassm.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sgrassm.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bgrassoff.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/sgrassoff.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Grass Detail high (left), medium (centre) and off (right), click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the grass set to high the world looks suitably populated by flora&lt;br /&gt;(not the butter, though that would be awesome) and the farmers fields&lt;br /&gt;are filled with crops which makes me homesick.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flick it down to medium and the game still looks good, but the ground&lt;br /&gt;is a little less welcoming. For the record, this is more true on the&lt;br /&gt;low setting and you’ll start suspecting that the farmers are having a&lt;br /&gt;bad year. With the setting turned to off all the grass sprites and&lt;br /&gt;crops disappear and you’ll have to cope with flat textures and untiled&lt;br /&gt;ground.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, the grass setting isn’t all that important and you could&lt;br /&gt;definitely scale it down if you wanted. We definitely think the view&lt;br /&gt;distance is the most important setting, but as always it’s mostly a&lt;br /&gt;matter of personal preference. Much like the conclusion, which we come&lt;br /&gt;to next…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Under your spell&lt;/h2&gt;So, let’s recap. So far I’ve told you &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;is a graphically inconsistent game with a few annoying bugs, but an&lt;br /&gt;interesting combat model and the possibility of nipples. Is there&lt;br /&gt;anything more to be told?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Actually, yes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the most important things about the game is the pacing, which is&lt;br /&gt;both slow and fast in just the right areas. Combat? Fast pacing, with&lt;br /&gt;plenty to do and lots to keep you occupied as you hack and slash.&lt;br /&gt;Story? Slow pacing, especially in terms of quest resolution. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What I mean by that is that you’ll rarely find out the consequences of&lt;br /&gt;your action straight away and it can be hours later before the results&lt;br /&gt;become apparent. For example, you may be in one quest (and this is&lt;br /&gt;hypothetical so that we can remain spoiler free) where you are given a&lt;br /&gt;choice. A murderer is on trial, but you know his ‘murder’ was a&lt;br /&gt;sympathetic one. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The choice is simple, come forward and help him or let him die and&lt;br /&gt;leave his family without a head. There’s no obvious right or wrong, no&lt;br /&gt;matter what Hollywood would have us believe and, just like in real life&lt;br /&gt;you may never fully see the consequences. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b7.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s77.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b08.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/s08.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For example, if you let the man die then his family would be left&lt;br /&gt;destitute and his son, bitter with rage, may track you down much later&lt;br /&gt;in the game and attack you. This is exactly the type of timing you can&lt;br /&gt;expect to see in the game and the type of reaction too. With no clear&lt;br /&gt;right or wrong, you may do the thing you think is best only to have it&lt;br /&gt;bite you in the bum about four hours later. You may try to be evil,&lt;br /&gt;only to be seen as a hero by the time the game is over for you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Obviously this gives the game a massive amount of re-playability, with&lt;br /&gt;players having to fully explore their motives as they make these&lt;br /&gt;choices. It’s a difficult thing to fully convey in a review as the&lt;br /&gt;consequences necessarily feel immediately connected to the described&lt;br /&gt;actions, but in-game events unfold both beautifully and slowly. The&lt;br /&gt;delay really is an elegant and important piece of the game design in &lt;em&gt;The Witcher&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Conclusions&lt;/h2&gt;Has &lt;em&gt;The Witcher&lt;/em&gt; successfully cast a charm&lt;br /&gt;spell on our hearts then or did it mess up with one of the ingredients&lt;br /&gt;and accidentally turn our souls to stone? It’s time to decide. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Drawing my conclusion on &lt;em&gt;The Witcher&lt;/em&gt; has been difficult&lt;br /&gt;and was actually rather painful for me to come to and not because of my&lt;br /&gt;ongoing problem with RSI either. You see, I want to give &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;a high score so very badly and I’d love any excuse to tell you all to&lt;br /&gt;go out and buy it, but there are just too many problems in the way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/b43.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/w2.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Click to enlarge&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a bit of a personal conflict, because I’m a massive RPG fan and &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;is exactly the type of game I love. There’s an adult theme, a&lt;br /&gt;complicated but scalable set of mechanics to master and an epic and&lt;br /&gt;inventively delivered narrative – just what gamers like I lust for.&lt;br /&gt;There are problems too though. Poor lip syncing, graphics which border&lt;br /&gt;on schizophrenic and frequent crashes and viewpoint problems – these&lt;br /&gt;are noticeable enough to dissuade the majority from playing the game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Witcher&lt;/em&gt; isn’t a bad game though, just an unpolished one&lt;br /&gt;which could have done with a little bit more thought and design work.&lt;br /&gt;The bugs and crashes will hopefully be eliminated in the future, but&lt;br /&gt;for the moment they are a semi-serious problem for the game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Basically it all comes down to the gamer. If you’re a hardcore RPG&lt;br /&gt;gamer like myself then you’ll be able to tolerate or cope with the&lt;br /&gt;problems and have yourself a merry old time. If you’re just a RPG&lt;br /&gt;fledgling though or aren’t sure the basic delayed-consequence system&lt;br /&gt;interests you though then you may do better to avoid &lt;em&gt;The Witcher&lt;/em&gt;&lt;br /&gt;for a bit. It all depends on whether or not you’re really willing to&lt;br /&gt;sit down for a 40-hour game only to play it all over again to get&lt;br /&gt;different consequences – discuss the matter in the forums.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center; clear: both&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://images.bit-tech.net/content_images/2007/10/the_witcher/bit-tech_gamerating_7.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;</description>
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		<title>Kungfu Panda</title>
		<category>Software Boutique</category>
		<pubDate>2008-06-18T10:11:11Z</pubDate>
		<description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;&lt;br /&gt;&lt;w:WordDocument&gt;&lt;br /&gt;&lt;w:View&gt;Normal&lt;/w:View&gt;&lt;br /&gt;&lt;w:Zoom&gt;0&lt;/w:Zoom&gt;&lt;br /&gt;&lt;w:PunctuationKerning/&gt;&lt;br /&gt;&lt;w:ValidateAgainstSchemas/&gt;&lt;br /&gt;&lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;&lt;br /&gt;&lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;&lt;br /&gt;&lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;&lt;br /&gt;&lt;w:Compatibility&gt;&lt;br /&gt;&lt;w:BreakWrappedTables/&gt;&lt;br /&gt;&lt;w:SnapToGridInCell/&gt;&lt;br /&gt;&lt;w:WrapTextWithPunct/&gt;&lt;br /&gt;&lt;w:UseAsianBreakRules/&gt;&lt;br /&gt;&lt;w:DontGrowAutofit/&gt;&lt;br /&gt;&lt;/w:Compatibility&gt;&lt;br /&gt;&lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;&lt;br /&gt;&lt;/w:WordDocument&gt;&lt;br /&gt;&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;&lt;br /&gt;&lt;w:LatentStyles DefLockedState=&quot;false&quot; LatentStyleCount=&quot;156&quot;&gt;&lt;br /&gt;&lt;/w:LatentStyles&gt;&lt;br /&gt;&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;br /&gt;&lt;object&lt;br /&gt;	classid=&quot;clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D&quot; id=ieooui&gt;&lt;br /&gt;&lt;/object&gt;&lt;br /&gt;&lt;style&gt;&lt;br /&gt;st1:*{behavior:url(#ieooui) }&lt;br /&gt;&lt;/style&gt;&lt;br /&gt;&lt;![endif]--&gt;&lt;br /&gt;&lt;!--&lt;br /&gt;/* Style Definitions */&lt;br /&gt;p.MsoNormal, li.MsoNormal, div.MsoNormal&lt;br /&gt;{mso-style-parent:&quot;&quot;;&lt;br /&gt;margin:0in;&lt;br /&gt;margin-bottom:.0001pt;&lt;br /&gt;mso-pagination:widow-orphan;&lt;br /&gt;font-size:12.0pt;&lt;br /&gt;font-family:&quot;Times New Roman&quot;;&lt;br /&gt;mso-fareast-font-family:&quot;Times New Roman&quot;;}&lt;br /&gt;@page Section1&lt;br /&gt;{size:8.5in 11.0in;&lt;br /&gt;margin:1.0in 1.25in 1.0in 1.25in;&lt;br /&gt;mso-header-margin:.5in;&lt;br /&gt;mso-footer-margin:.5in;&lt;br /&gt;mso-paper-source:0;}&lt;br /&gt;div.Section1&lt;br /&gt;{page:Section1;}&lt;br /&gt;--&gt;&lt;br /&gt;&lt;!--[if gte mso 10]&gt;&lt;br /&gt;&lt;style&gt;&lt;br /&gt;/* Style Definitions */&lt;br /&gt;table.MsoNormalTable&lt;br /&gt;{mso-style-name:&quot;Table Normal&quot;;&lt;br /&gt;mso-tstyle-rowband-size:0;&lt;br /&gt;mso-tstyle-colband-size:0;&lt;br /&gt;mso-style-noshow:yes;&lt;br /&gt;mso-style-parent:&quot;&quot;;&lt;br /&gt;mso-padding-alt:0in 5.4pt 0in 5.4pt;&lt;br /&gt;mso-para-margin:0in;&lt;br /&gt;mso-para-margin-bottom:.0001pt;&lt;br /&gt;mso-pagination:widow-orphan;&lt;br /&gt;font-size:10.0pt;&lt;br /&gt;font-family:&quot;Times New Roman&quot;;&lt;br /&gt;mso-ansi-language:#0400;&lt;br /&gt;mso-fareast-language:#0400;&lt;br /&gt;mso-bidi-language:#0400;}&lt;br /&gt;&lt;/style&gt;&lt;br /&gt;&lt;![endif]--&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;Kung Fu Panda, the video game, will be enjoyable for those&lt;br /&gt;who like other movie-based video games. Relive the plot of the movie with a&lt;br /&gt;little bit more interaction. While the movie is enjoyable by adults and kids,&lt;br /&gt;the game’s target audience definitely seems to be children who enjoy simple&lt;br /&gt;platformers. Because Kung Fu Panda is similar to any other game based on a&lt;br /&gt;movie, I feel that explanations regarding the simple gameplay, blasé animation,&lt;br /&gt;and plot line is unnecessary.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_10.jpg&quot; alt=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_10.jpg&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;What makes this game different? I reviewed the Wii version&lt;br /&gt;of Kung Fu Panda, and I am happy to report that the Wiimote and nunchuk&lt;br /&gt;controls are intuitive and well done. The game explains how to execute&lt;br /&gt;different moves during the first levels of the game, but the moves are easy to&lt;br /&gt;remember and you don’t have to stand up to do them (yay!).&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;Although Po the Panda is&lt;br /&gt;not voiced by Jack Black in the video game, the actor that does his voice is&lt;br /&gt;pretty darn close. Admittedly, the male-teenager-valley-girl voice and story&lt;br /&gt;line get tiresome after awhile, but again, this is for the kids and valley&lt;br /&gt;girls out there.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_11.jpg&quot; alt=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_11.jpg&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;The fun factor is a bit higher in this game than with other&lt;br /&gt;move spin-offs I’ve played. The platforming is closer to Super Mario 64,&lt;br /&gt;meaning that there are objectives to finish and a decent amount of exploration&lt;br /&gt;to be had. The baddies get repetitive though; in the first level alone there&lt;br /&gt;are only two different kinds of wild boars to battle.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;Suh-weet? Not so much. There is nothing notable to say about&lt;br /&gt;the graphics or soundtrack, other than they are just okay. There is a&lt;br /&gt;multiplayer aspect to the game for up to four players.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_12.jpg&quot; alt=&quot;http://i42.servimg.com/u/f42/12/52/76/07/thumb_12.jpg&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;As an adult, are you going to throw a Kung Fu Panda party?&lt;br /&gt;Don’t think so. As a kid, you’d be better off playing Mario Kart. Compared to&lt;br /&gt;other movie-inspired games, Kung Fu Panda does it all better. Does that make it&lt;br /&gt;a great game to someone over the age of eighteen? Most likely, not.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Kungfu-Panda-b1-p38356.htm</guid>
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		<title>Game Strategi: ORDER OF WAR</title>
		<category>Software Boutique</category>
		<pubDate>2009-09-04T07:53:49Z</pubDate>
		<description>ORDER OF WAR, game strategi perang buatan Square Enix dan Wargaming.net&#039;s akan release di bulan ini. Bersetting World War II-based real-time strategy dengan nama Wargaming.net&#039;s Order of War akan siap dirilis.&lt;br /&gt;&lt;br /&gt;Membawa suasana perang dunia ke II di Eropa pada tahun 1944. Game ini memberikan kemampuan player untuk mengendalikan pasukan&lt;br /&gt;Sekutu atau pasukan Axis. Player dapat memerintah pasukan sampai 1000&lt;br /&gt;unit, yang terdiri dari pasukan darat (ground troops), tank, APC,&lt;br /&gt;artileri dan berbagai jenis pesawat tempur. Order of War juga&lt;br /&gt;menawarkan two single-player campaigns, serta online multiplayer mode.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Karena belum direlease, maka baru tersedia versi demonya yang bisa didownload di sini:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.orderofwar.com/&quot; target=&quot;_blank&quot; title=&quot;Order Of War&quot;&gt;www.orderofwar.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Untuk versi PC akan dirilis pada 22 September 2009 di US.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://image.com.com/gamespot/images/2009/200/959472_20090720_790screen002.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://image.com.com/gamespot/images/2009/200/959472_20090720_790screen005.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://image.com.com/gamespot/images/2009/200/959472_20090720_790screen006.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://image.com.com/gamespot/images/2009/200/959472_20090720_790screen011.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://image.com.com/gamespot/images/2009/200/959472_20090720_790screen012.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;source: Gamexeon&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Game-Strategi-ORDER-OF-WAR-b1-p38359.htm</guid>
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		<title>Call of Duty: Modern Warfare II yang ditunggu-tunggu</title>
		<category>Software Boutique</category>
		<pubDate>2009-09-04T08:18:36Z</pubDate>
		<description>Dengan plot perang di musim dingin akan memberikan suasana berbeda di dame Call of Duty yang satu ini. Kendaraan berupa motor salju bisa dikendarai di dalam game ini. Efek-efek baru pun diberikan di dalam game ini, seperti, cipratan darah akan terlihat di layar monitor jika Roach (karakter utama game ini) tertembak.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.gamexeon.com/forum/imagehosting/90424a3dc108d9b7f.jpg&quot; border=&quot;0&quot; width=&quot;600&quot; height=&quot;349&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.imagebam.com/image/1e083939669226/&quot; border=&quot;0&quot; /&gt;&lt;a href=&quot;http://www.imagebam.com/image/37046339669224/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails8.imagebam.com/3967/37046339669224.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/1e083939669226/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails19.imagebam.com/3967/1e083939669226.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/56eb8a39669228/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails3.imagebam.com/3967/56eb8a39669228.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/d1daa639669230/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails15.imagebam.com/3967/d1daa639669230.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/7deb3b39669232/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails10.imagebam.com/3967/7deb3b39669232.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/a3b52c39669237/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails13.imagebam.com/3967/a3b52c39669237.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/f9c46f39669242/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails14.imagebam.com/3967/f9c46f39669242.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/86c73a39669245/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails16.imagebam.com/3967/86c73a39669245.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/f6e35239669248/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails12.imagebam.com/3967/f6e35239669248.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/5b64cb39669250/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails15.imagebam.com/3967/5b64cb39669250.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/5f5dab39669256/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails12.imagebam.com/3967/5f5dab39669256.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/503d4039669265/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails18.imagebam.com/3967/503d4039669265.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/b262e439669272/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails5.imagebam.com/3967/b262e439669272.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/dd941f39669274/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails18.imagebam.com/3967/dd941f39669274.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/4b124239669276/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails15.imagebam.com/3967/4b124239669276.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/f5eb5039669279/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails7.imagebam.com/3967/f5eb5039669279.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/877f1239669281/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails6.imagebam.com/3967/877f1239669281.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/e6547439669285/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails17.imagebam.com/3967/e6547439669285.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/9d580139669288/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails18.imagebam.com/3967/9d580139669288.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/3a1d6f39669290/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails18.imagebam.com/3967/3a1d6f39669290.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/b7f03839669291/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails11.imagebam.com/3967/b7f03839669291.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/4b124239669293/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails16.imagebam.com/3967/4b124239669293.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/82dcaa39669295/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails11.imagebam.com/3967/82dcaa39669295.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/45888039669297/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails12.imagebam.com/3967/45888039669297.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/becc6b39669298/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails10.imagebam.com/3967/becc6b39669298.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/7b90d039669300/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails8.imagebam.com/3967/7b90d039669300.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/673db339669302/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails19.imagebam.com/3967/673db339669302.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/4d9fb739669305/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails13.imagebam.com/3967/4d9fb739669305.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/5d84d139669308/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails19.imagebam.com/3967/5d84d139669308.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/6f949e39669309/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails17.imagebam.com/3967/6f949e39669309.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/bb881439669311/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails13.imagebam.com/3967/bb881439669311.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.imagebam.com/image/b6d27539669313/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://thumbnails14.imagebam.com/3967/b6d27539669313.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Music pendukung game ini dari 50 Cents, rapper terkenal yang sudah banyak mengisi dunia game seperti 50 Cents Bulletproof dan 50 Cents: Blood on the Sands. Game ini didukung juga oleh pujian dari director Bethesda, Ashley Cheng, yang meyakini game ini akan menjadi sebuah game FPS yang akan mengalahkan kompetitor lain.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Siap-siap akan kedatangan game ini......... :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game ini selain dibuat versi Standard Edition dibuat pula versi Prestige Edition&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.gamexeon.com/forum/imagehosting/90424a5e39b394c9a.jpg&quot; border=&quot;0&quot; alt=&quot;Prestige Edition&quot; width=&quot;300&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;</description>
		<guid>http://indosoftwareboutique.blogallerys.com/Software-Boutique-b1/Call-of-Duty-Modern-Warfare-II-yang-ditunggu-tunggu-b1-p38360.htm</guid>
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